About Me
I am a computational design and design technology specialist working at the intersection of urban design, architecture, and data-driven workflows. My background in Urban Planning (B.Sc.) and Construction Management (M.Eng.) gives me a strong foundation in both the spatial and technical dimensions of the built environment.
My work focuses on parametric and computational modeling, Python-based automation, and analytical workflows that support design exploration, performance evaluation, and decision-making at multiple scales. I develop custom tools and workflows to automate geometry generation, integrate spatial data, and translate complex design inputs into clear, reusable digital models.
Alongside computational design, I have extensive experience in 3D modeling and visualization as supporting tools for communication and analysis. I regularly work with real-time and immersive environments, including digital twins and VR-ready pipelines, to help design teams and stakeholders better understand spatial, urban, and infrastructural proposals.
I work primarily with Rhino and Grasshopper, Python scripting, and ArcGIS Pro, and I am experienced with a wide range of visualization and production tools including Unreal Engine, Twinmotion, Lumion, Navisworks, Maya, Enscape, and Adobe Creative Cloud. I maintain familiarity with additional platforms such as 3ds Max, Cinema4D, and AutoCAD, allowing me to adapt efficiently to diverse project pipelines and multidisciplinary teams.
Education
– B.Sc. Urban Planning, Ferdowsi University, Iran
– M.Eng. Construction Management, Concordia University, Montreal, CA
Awards & Recognition
– Awarded by RWDI Company for exceptional performance and project contributions (2022).
Publications
Skills Overview
Visualization
3D Modeling
Tools
Rendering, Concept Visualization, Diagramming, Real-Time Scenes
Rhino 3D, Grasshopper, Maya, Blender, SketchUp, Substance Painter
Python, Unreal Engine, Enscape, Lumion, Twinmotion, Adobe CS, ArcGIS Pro
